Level Designer

GetLinks partner

City Of London, United Kingdom

Negotiable

Job description

Job level: Senior-level
Remote

About the Role:

As a Level Designer you will be responsible for creating an immersive playable environment based upon the mythology, narrative, mechanics and designs. You will be

creating game levels, mapping out complexity of game play, defining how activities will be played within various locations, and optimizing the gameplay levels using Unity.


Our client is looking for a passionate Level Designer to help us properly plan and test

all mechanics/times/interactions and build an appropriate environment (blockout), prepares the environment in a simplified version and places all the necessary mechanics

in consultation with the programmers/developers and Games Designer to check the

operation of the mechanics and the environment before filling the environment with all

nice-looking assets.


Responsibilities:

● Working with the 3D lead and narrative designer to manage the design of the

levels through the production pipeline from concept to implementation

● Tuning the levels for game play aligned to the vision from conceptualization,

prototyping, building and scripting including difficulty and accessibility

● Ensuring the pacing of levels for gameplay aligns to the narrative and difficulty of

levelling up the character and overall gaming experience○ Create level layouts, hot spots, and points of interest (POIs) for players to

explore according to the themes and quests

  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Develop solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting

● Collaboration, Coordination and Planning

  • Collaborate with the art, narrative, visual effects team members to ensure highest quality outputs and consensus amongst others
  • Solutions focused: anticipating, identifying and articulating areas requiring attention to mitigate risks and to develop solutions


Qualification:

● Minimum 3 years of experience in a level design role (game levels, level layouts,

drawing maps, architecture, interacting with objects)

● Must have worked on at least 1 (preferably 2) published games as a level designer

● Experience with visual scripting in Unity 3D

● Experience with Knowledge in Scripting Languages & Tools (Python, LUA, C#,

Blueprints) is a plus

● Experience working in 3D environments (art, modeling, texturing, rigging,

animation)

● Ability to self-manage your time and work, meeting or exceeding deadlines

● Open and creative mind that is passionate about game concepts and innovative to

create new concepts and ideas to make gameplay exciting

● Must be a self-motivated and energetic team player with a very strong work ethic

and team player

● Passion for creating amazing environments in line with rapidly developing

technology

● Comfortable working in a fast-paced environment with weekly builds. Preferably

with experience working in Agile prototyping and building.

● Proficient in English


What we are offering

● 100% remote work in an international environment on a prestigious project

● Working with global, creative, friendly and talented teams

● 15 paid leave days per annum

● Salary adequate to experience and skills